<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7649364437401091837</id><updated>2012-01-17T11:07:52.376-08:00</updated><category term='story'/><category term='art'/><category term='Whitebox'/><category term='concept'/><title type='text'>Colour Runners</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Hannah</name><uri>http://www.blogger.com/profile/15446809951587303352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-XyGZ8Pij5ls/TaeFRtcuRFI/AAAAAAAAAVg/uz0i_a57Bgw/s220/Untitled-1.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>18</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-8297969704248445344</id><published>2011-02-16T11:51:00.000-08:00</published><updated>2011-02-16T11:51:31.662-08:00</updated><title type='text'>Playable build!</title><content type='html'>Just in case you didn't know, a playable build is now available for download:&amp;nbsp;&lt;a href="http://www.indiedb.com/games/colourrunners"&gt;http://www.indiedb.com/games/colourrunners&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;PC controls are as follows:&lt;br /&gt;&lt;br /&gt;W,A,S,D - move&lt;br /&gt;Shift - sprint&lt;br /&gt;Space - jump (hold to walk up walls)&lt;br /&gt;Left mouse button - spray ink&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-8297969704248445344?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/8297969704248445344/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2011/02/playable-build.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/8297969704248445344'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/8297969704248445344'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2011/02/playable-build.html' title='Playable build!'/><author><name>Hannah</name><uri>http://www.blogger.com/profile/15446809951587303352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-XyGZ8Pij5ls/TaeFRtcuRFI/AAAAAAAAAVg/uz0i_a57Bgw/s220/Untitled-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-6690339446768379222</id><published>2010-02-04T03:32:00.000-08:00</published><updated>2010-02-04T03:35:39.339-08:00</updated><title type='text'>Update</title><content type='html'>Hey guys just a tiny update. We're currently looking for an Unreal scripter and beginning to build our city. We now have a Moddb page which is where we'll be uploading any playable builds and what not.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=" http://www.moddb.com/mods/colourrunners"&gt;ColourRunners Moddb page&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-6690339446768379222?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/6690339446768379222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2010/02/update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/6690339446768379222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/6690339446768379222'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2010/02/update.html' title='Update'/><author><name>Harry Corr</name><uri>http://www.blogger.com/profile/01161227673234639361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_2kGq2nPVhbc/Sw2eUC7UXuI/AAAAAAAAAdA/2x49N0HcfHk/S220/profile.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-3474927166582391233</id><published>2010-01-11T11:39:00.000-08:00</published><updated>2010-01-17T03:30:41.840-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Whitebox'/><title type='text'>Tech Build</title><content type='html'>It's been a while since our last post. We've been trying to get a fully playable build ready for the hand in. &lt;a href="http://robstrachan.co.uk/"&gt;Rob Strachan&lt;/a&gt; kindly put together a paintgun for us and helped us out with some UTScritps. We've tried to create a small area that demonstrates the ink running mechanic. We were hoping we could get it working by using Kismet scripting. Sadly there are just way too many problems when trying to script it in Kismet.&lt;br /&gt;&lt;br /&gt;We have managed to make a build that plays reasonably well and really demonstrates how we want our mechanic to work.&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xmSjbhn53dI&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/xmSjbhn53dI&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Here's a section of our Kismet setup&lt;a href="http://4.bp.blogspot.com/_2kGq2nPVhbc/S0uFqVDp9II/AAAAAAAAAf0/5KfqTge3sy8/s1600-h/Kismetshot.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5425577138351371394" src="http://4.bp.blogspot.com/_2kGq2nPVhbc/S0uFqVDp9II/AAAAAAAAAf0/5KfqTge3sy8/s320/Kismetshot.jpg" style="cursor: pointer; display: block; height: 194px; margin: 0px auto 10px; text-align: center; width: 320px;" /&gt;&lt;/a&gt;&lt;br /&gt;We really wanted to have animated decals in the build, however we started getting some weird performance issues when using a movie texture. We shot a separate video to show how we wanted them to work.  &lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/dhx0oQ8vfJc&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/dhx0oQ8vfJc&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;We've recently started testing out FlipBook textures as an alternative. These might be more restrictive in terms of frame numbers but they shouldn't affect the game's performance.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-3474927166582391233?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/3474927166582391233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2010/01/tech-build.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/3474927166582391233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/3474927166582391233'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2010/01/tech-build.html' title='Tech Build'/><author><name>Harry Corr</name><uri>http://www.blogger.com/profile/01161227673234639361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_2kGq2nPVhbc/Sw2eUC7UXuI/AAAAAAAAAdA/2x49N0HcfHk/S220/profile.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_2kGq2nPVhbc/S0uFqVDp9II/AAAAAAAAAf0/5KfqTge3sy8/s72-c/Kismetshot.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-7321534835604338639</id><published>2009-12-29T08:29:00.000-08:00</published><updated>2009-12-29T08:41:58.567-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Whitebox'/><title type='text'>Decal Uncovering</title><content type='html'>Trying to get the images to uncover while being masked by the ink you lay was a tad harder that we initially thought. After a whole lot of tinkering we finally have something that works pretty well.&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LTFa9jj1B6E&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/LTFa9jj1B6E&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This is the material setup we're using for the decal&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_2kGq2nPVhbc/SzowiYsgZgI/AAAAAAAAAfo/9pYm-oG9gv8/s1600-h/MaterialSetup.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 130px;" src="http://2.bp.blogspot.com/_2kGq2nPVhbc/SzowiYsgZgI/AAAAAAAAAfo/9pYm-oG9gv8/s320/MaterialSetup.png" alt="" id="BLOGGER_PHOTO_ID_5420698468796622338" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-7321534835604338639?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/7321534835604338639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2009/12/decal-uncovering.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/7321534835604338639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/7321534835604338639'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2009/12/decal-uncovering.html' title='Decal Uncovering'/><author><name>Harry Corr</name><uri>http://www.blogger.com/profile/01161227673234639361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_2kGq2nPVhbc/Sw2eUC7UXuI/AAAAAAAAAdA/2x49N0HcfHk/S220/profile.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_2kGq2nPVhbc/SzowiYsgZgI/AAAAAAAAAfo/9pYm-oG9gv8/s72-c/MaterialSetup.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-4294550294288295966</id><published>2009-12-21T10:16:00.000-08:00</published><updated>2009-12-21T10:36:21.833-08:00</updated><title type='text'>Sketches</title><content type='html'>Two environment sketches I've been meaning to post up. First is a waterway area that's a tad too futury and dirty. Second is a rough alley mock up.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2kGq2nPVhbc/Sy-_uAbWW_I/AAAAAAAAAfg/JVcE9xYO6gw/s1600-h/Waterway+Concept.PNG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 192px;" src="http://4.bp.blogspot.com/_2kGq2nPVhbc/Sy-_uAbWW_I/AAAAAAAAAfg/JVcE9xYO6gw/s320/Waterway+Concept.PNG" alt="" id="BLOGGER_PHOTO_ID_5417759673859595250" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2kGq2nPVhbc/Sy-_trqo9BI/AAAAAAAAAfY/8z9l5kNydC0/s1600-h/Alley+Sketch.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_2kGq2nPVhbc/Sy-_trqo9BI/AAAAAAAAAfY/8z9l5kNydC0/s320/Alley+Sketch.png" alt="" id="BLOGGER_PHOTO_ID_5417759668286583826" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-4294550294288295966?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/4294550294288295966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2009/12/sketches.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/4294550294288295966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/4294550294288295966'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2009/12/sketches.html' title='Sketches'/><author><name>Harry Corr</name><uri>http://www.blogger.com/profile/01161227673234639361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_2kGq2nPVhbc/Sw2eUC7UXuI/AAAAAAAAAdA/2x49N0HcfHk/S220/profile.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_2kGq2nPVhbc/Sy-_uAbWW_I/AAAAAAAAAfg/JVcE9xYO6gw/s72-c/Waterway+Concept.PNG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-1440027251051727214</id><published>2009-12-20T10:37:00.000-08:00</published><updated>2009-12-20T10:57:39.943-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Whitebox'/><title type='text'>Jumping - Solved!</title><content type='html'>After two days of solidly toiling away and a whole ton of different kismet setups we finally managed to implement jumping into the build. You can see from the video the player can now jump onto a blank patch and land producing a big splat of ink. The player is then trapped within the ink splat until they shoot out a new line of ink. The falling damage and damage indicator should be disabled in the final build :)&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/aNoMOnSrgWc&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/aNoMOnSrgWc&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-1440027251051727214?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/1440027251051727214/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2009/12/jumping-solved.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/1440027251051727214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/1440027251051727214'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2009/12/jumping-solved.html' title='Jumping - Solved!'/><author><name>Harry Corr</name><uri>http://www.blogger.com/profile/01161227673234639361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_2kGq2nPVhbc/Sw2eUC7UXuI/AAAAAAAAAdA/2x49N0HcfHk/S220/profile.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-3467674000099333754</id><published>2009-12-18T05:33:00.000-08:00</published><updated>2009-12-20T10:58:18.266-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Whitebox'/><title type='text'>Whitebox</title><content type='html'>We finally have something moving in engine! Sadly we had to use black ink as the coloured ink has some ugly blending issues that we're still trying to work out. This is our very very very first whtiebox test so there's still a whole lot of doodads that need working out.&lt;br /&gt;&lt;br /&gt;&lt;object height="360" width="479"&gt;&lt;param name="movie" value="http://www.youtube.com/v/sG4bkpzov4M&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/sG4bkpzov4M&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;We also have animated decals up and running (literally) in engine.&lt;br /&gt;&lt;br /&gt;&lt;object height="360" width="479"&gt;&lt;param name="movie" value="http://www.youtube.com/v/C9Hx4ZbvYa8&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/C9Hx4ZbvYa8&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="360" width="479"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uT4qBKB8NQA&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/uT4qBKB8NQA&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-3467674000099333754?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/3467674000099333754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2009/12/whitebox.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/3467674000099333754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/3467674000099333754'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2009/12/whitebox.html' title='Whitebox'/><author><name>Harry Corr</name><uri>http://www.blogger.com/profile/01161227673234639361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_2kGq2nPVhbc/Sw2eUC7UXuI/AAAAAAAAAdA/2x49N0HcfHk/S220/profile.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-8028570717630555649</id><published>2009-12-15T16:28:00.000-08:00</published><updated>2009-12-20T10:58:37.285-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='concept'/><title type='text'>Black space</title><content type='html'>Hidden within our city are doorways that become visible when sprayed with ink. The doorways teleport players to a new space that they must find their way out of. We wanted the new space to appear in direct contrast to our city so that when players return to the city they have a stronger appreciation for the visual aesthetic. We really liked the idea of a single cottage in the middle of a field or forest with the whole space cloaked in darkness (similar to the &lt;a href="http://1.bp.blogspot.com/_2kGq2nPVhbc/SvruCT6n-iI/AAAAAAAAAbw/1cSn6eCTtgU/s1600-h/final.PNG"&gt;Black city&lt;/a&gt; concept image).&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_2kGq2nPVhbc/SygvgtLanYI/AAAAAAAAAfI/PoqvVRyMr4k/s1600-h/Sketches.PNG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 302px; height: 320px;" src="http://3.bp.blogspot.com/_2kGq2nPVhbc/SygvgtLanYI/AAAAAAAAAfI/PoqvVRyMr4k/s320/Sketches.PNG" alt="" id="BLOGGER_PHOTO_ID_5415630790842817922" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_2kGq2nPVhbc/SygvgzLxvMI/AAAAAAAAAfQ/i90I19FYEzA/s1600-h/Sketches2.PNG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 297px; height: 320px;" src="http://3.bp.blogspot.com/_2kGq2nPVhbc/SygvgzLxvMI/AAAAAAAAAfQ/i90I19FYEzA/s320/Sketches2.PNG" alt="" id="BLOGGER_PHOTO_ID_5415630792454945986" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-8028570717630555649?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/8028570717630555649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2009/12/black-space.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/8028570717630555649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/8028570717630555649'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2009/12/black-space.html' title='Black space'/><author><name>Harry Corr</name><uri>http://www.blogger.com/profile/01161227673234639361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_2kGq2nPVhbc/Sw2eUC7UXuI/AAAAAAAAAdA/2x49N0HcfHk/S220/profile.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_2kGq2nPVhbc/SygvgtLanYI/AAAAAAAAAfI/PoqvVRyMr4k/s72-c/Sketches.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-3928271892418654041</id><published>2009-12-15T08:22:00.000-08:00</published><updated>2009-12-20T10:58:48.945-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Whitebox'/><title type='text'>Engine tests</title><content type='html'>Last week we downloaded UDK and started testing things out in engine.  Currently focusing on getting animated decals to work and figuring out the best way to light up our city. Currently we think baking an ambient pass in Maya and letting Unreal handle the directional light seems to be the strongest way to go. The two shots here show the same house, one with a standard grey unreal material and the other with an ambient occlusion bake.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_2kGq2nPVhbc/SyfAXXDBERI/AAAAAAAAAeo/Cyq7-Bz_hCQ/s1600-h/Default+Material.JPG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5415508584492503314" src="http://4.bp.blogspot.com/_2kGq2nPVhbc/SyfAXXDBERI/AAAAAAAAAeo/Cyq7-Bz_hCQ/s320/Default+Material.JPG" style="cursor: pointer; display: block; height: 240px; margin: 0px auto 10px; text-align: center; width: 320px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_2kGq2nPVhbc/SyfAq2SqTKI/AAAAAAAAAe4/HByKm2ZPhkI/s1600-h/Ambient+Pass.JPG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5415508919297133730" src="http://3.bp.blogspot.com/_2kGq2nPVhbc/SyfAq2SqTKI/AAAAAAAAAe4/HByKm2ZPhkI/s320/Ambient+Pass.JPG" style="cursor: pointer; display: block; height: 240px; margin: 0px auto 10px; text-align: center; width: 320px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Getting the decals to animate has been fairly straightforward so far (after the initial confusion about getting material instances to trigger properly). Using movie textures seems to be the best way to go about it, and although there are a few annoying little problems with this, it shouldn’t be too hard to fix.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_OrUyFa3XXL0/SyulycZYOfI/AAAAAAAAAPQ/zgHAFofJ7Ao/s1600-h/Cat+decal+test3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_OrUyFa3XXL0/SyulycZYOfI/AAAAAAAAAPQ/zgHAFofJ7Ao/s320/Cat+decal+test3.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-3928271892418654041?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/3928271892418654041/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2009/12/engine-tests.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/3928271892418654041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/3928271892418654041'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2009/12/engine-tests.html' title='Engine tests'/><author><name>Harry Corr</name><uri>http://www.blogger.com/profile/01161227673234639361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_2kGq2nPVhbc/Sw2eUC7UXuI/AAAAAAAAAdA/2x49N0HcfHk/S220/profile.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_2kGq2nPVhbc/SyfAXXDBERI/AAAAAAAAAeo/Cyq7-Bz_hCQ/s72-c/Default+Material.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-2531430565874441652</id><published>2009-12-09T13:57:00.000-08:00</published><updated>2009-12-20T10:59:05.305-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='concept'/><title type='text'>Small update</title><content type='html'>Sadly this week was a bit of a slow one. Hannah went on a scouting mission to a cement plant and snapped some great reference images of various industrial doodads.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_2kGq2nPVhbc/SyAijB8RPEI/AAAAAAAAAeY/J_dUuj3qesY/s1600-h/referencepics.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5413364737311325250" src="http://4.bp.blogspot.com/_2kGq2nPVhbc/SyAijB8RPEI/AAAAAAAAAeY/J_dUuj3qesY/s320/referencepics.png" style="cursor: pointer; display: block; height: 226px; margin: 0px auto 10px; text-align: center; width: 320px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_OrUyFa3XXL0/SypVtp0GyiI/AAAAAAAAAO4/nmwAKK-E7a8/s1600-h/factory+moodboard+copy.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_OrUyFa3XXL0/SypVtp0GyiI/AAAAAAAAAO4/nmwAKK-E7a8/s320/factory+moodboard+copy.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_OrUyFa3XXL0/SypV_AwO-YI/AAAAAAAAAPA/KXfImYAlc2U/s1600-h/greek+moodboard+copy.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_OrUyFa3XXL0/SypV_AwO-YI/AAAAAAAAAPA/KXfImYAlc2U/s320/greek+moodboard+copy.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;We are still working on nailing down the style of our city. We've been looking at slums from Shanghai and Brazil. The claustrophobic feeling of the slums is something we want to capture with our own city. We also had a look at modern Greek architecture, mainly at how they use simple shapes and varied levels in their buildings.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_2kGq2nPVhbc/SyAij9glbgI/AAAAAAAAAeg/RDocB6YZoUE/s1600-h/Environment+Concept.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5413364753301335554" src="http://3.bp.blogspot.com/_2kGq2nPVhbc/SyAij9glbgI/AAAAAAAAAeg/RDocB6YZoUE/s320/Environment+Concept.png" style="cursor: pointer; display: block; height: 199px; margin: 0px auto 10px; text-align: center; width: 320px;" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-2531430565874441652?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/2531430565874441652/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2009/12/small-update.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/2531430565874441652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/2531430565874441652'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2009/12/small-update.html' title='Small update'/><author><name>Harry Corr</name><uri>http://www.blogger.com/profile/01161227673234639361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_2kGq2nPVhbc/Sw2eUC7UXuI/AAAAAAAAAdA/2x49N0HcfHk/S220/profile.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_2kGq2nPVhbc/SyAijB8RPEI/AAAAAAAAAeY/J_dUuj3qesY/s72-c/referencepics.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-5283965266727179251</id><published>2009-11-30T14:33:00.000-08:00</published><updated>2009-12-02T09:36:58.074-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><title type='text'>Small update</title><content type='html'>We've started working on designing the decals players uncover throughout the level.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_2kGq2nPVhbc/SxRX5kjVwYI/AAAAAAAAAeQ/W5rrCdIjMSg/s1600/Warfox+Decal.PNG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 194px;" src="http://2.bp.blogspot.com/_2kGq2nPVhbc/SxRX5kjVwYI/AAAAAAAAAeQ/W5rrCdIjMSg/s320/Warfox+Decal.PNG" alt="" id="BLOGGER_PHOTO_ID_5410045698954871170" border="0" /&gt;&lt;/a&gt;We also though Konoha village(Naruto) would be a good reference as the cramped building layout and raised walkways lends itself well to platforming gameplay.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_2kGq2nPVhbc/SxRRJrlE3UI/AAAAAAAAAeA/_v_pwefRKQE/s1600/NewCityConcept.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 195px;" src="http://1.bp.blogspot.com/_2kGq2nPVhbc/SxRRJrlE3UI/AAAAAAAAAeA/_v_pwefRKQE/s320/NewCityConcept.png" alt="" id="BLOGGER_PHOTO_ID_5410038279137713474" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-5283965266727179251?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/5283965266727179251/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2009/11/small-update.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/5283965266727179251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/5283965266727179251'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2009/11/small-update.html' title='Small update'/><author><name>Harry Corr</name><uri>http://www.blogger.com/profile/01161227673234639361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_2kGq2nPVhbc/Sw2eUC7UXuI/AAAAAAAAAdA/2x49N0HcfHk/S220/profile.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_2kGq2nPVhbc/SxRX5kjVwYI/AAAAAAAAAeQ/W5rrCdIjMSg/s72-c/Warfox+Decal.PNG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-7123340378820290539</id><published>2009-11-21T12:24:00.000-08:00</published><updated>2009-11-24T15:58:26.095-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='concept'/><title type='text'>Art update</title><content type='html'>We've scrapped the city in favor of a big, grey, industrial playground for the player to zoom around in. We're currently working out how everything should be rendered. I tried a more graphic style along with dirtying up the environment with some texture. My concern is that it gives the impression of being a real city, rather than just immitating a citys appearence. This could be a problem as paint + decals in a real city = grafitti, Banksy, hoodies, do not pass go do not collect £200 etc. These are references we would prefer to avoid.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_2kGq2nPVhbc/SwhSNUozyGI/AAAAAAAAAcA/wzyfjMiHzLs/s1600/Waterway.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5406661741489932386" src="http://3.bp.blogspot.com/_2kGq2nPVhbc/SwhSNUozyGI/AAAAAAAAAcA/wzyfjMiHzLs/s320/Waterway.jpg" style="margin: 0px auto 10px; display: block; height: 217px; text-align: center; width: 320px;" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_OrUyFa3XXL0/SwrUCLezQSI/AAAAAAAAAOw/Lk414YK1row/s1600/Station.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img src="http://4.bp.blogspot.com/_OrUyFa3XXL0/SwrUCLezQSI/AAAAAAAAAOw/Lk414YK1row/s320/Station.png" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_2kGq2nPVhbc/SwxzB6BDBPI/AAAAAAAAAc4/EbPNyeD1pPQ/s1600/Rooftopforblog.PNG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 191px;" src="http://1.bp.blogspot.com/_2kGq2nPVhbc/SwxzB6BDBPI/AAAAAAAAAc4/EbPNyeD1pPQ/s320/Rooftopforblog.PNG" alt="" id="BLOGGER_PHOTO_ID_5407823729155835122" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-7123340378820290539?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/7123340378820290539/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2009/11/art-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/7123340378820290539'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/7123340378820290539'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2009/11/art-update.html' title='Art update'/><author><name>Harry Corr</name><uri>http://www.blogger.com/profile/01161227673234639361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_2kGq2nPVhbc/Sw2eUC7UXuI/AAAAAAAAAdA/2x49N0HcfHk/S220/profile.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_2kGq2nPVhbc/SwhSNUozyGI/AAAAAAAAAcA/wzyfjMiHzLs/s72-c/Waterway.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-2501313477003364937</id><published>2009-11-18T15:37:00.000-08:00</published><updated>2009-11-18T16:13:23.157-08:00</updated><title type='text'>Short Vignette</title><content type='html'>Very short animation of a hydrant bursting with ink. Took far to long to make as Maya's dynamics have quite the learning curve.&lt;br /&gt;&lt;br /&gt;Find it &lt;a href="http://www.youtube.com/watch?v=9s0kCNaDWQg"&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_2kGq2nPVhbc/SwSNWQVH3JI/AAAAAAAAAb4/iLb0ZQOBT8M/s1600/blog.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 178px;" src="http://3.bp.blogspot.com/_2kGq2nPVhbc/SwSNWQVH3JI/AAAAAAAAAb4/iLb0ZQOBT8M/s320/blog.jpg" alt="" id="BLOGGER_PHOTO_ID_5405600866231639186" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-2501313477003364937?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/2501313477003364937/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2009/11/short-vignette.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/2501313477003364937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/2501313477003364937'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2009/11/short-vignette.html' title='Short Vignette'/><author><name>Harry Corr</name><uri>http://www.blogger.com/profile/01161227673234639361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_2kGq2nPVhbc/Sw2eUC7UXuI/AAAAAAAAAdA/2x49N0HcfHk/S220/profile.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_2kGq2nPVhbc/SwSNWQVH3JI/AAAAAAAAAb4/iLb0ZQOBT8M/s72-c/blog.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-4704339781413902121</id><published>2009-11-16T18:34:00.000-08:00</published><updated>2009-11-24T16:14:02.478-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='concept'/><title type='text'>A quick update</title><content type='html'>In the week since our last feedback session, we’ve been moving away from the back-story mentioned last time.&lt;br /&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;Last week we toyed with the idea of making this a multiplayer game, with the objective being to race to an end point by picking up on clues found in the environment. We have since moved away from this (as mentioned in the previous entry) but we’ve kept the idea of using clues for our latest idea.&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;What we’re now focusing on is keeping the game as a sort of sandbox that isn’t too objective-based, though there is still an objective that can be followed if the player wants to. We want to encourage the player to take the game at a slow enough pace to fully explore the environment, but at the same time give enough motivation to continue playing after the initial novelty of the mechanic has worn off. &lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;As well as developing the idea further we made some more moodboards, wrote up a design document and did some tests in Maya. We are hoping to use Maya to make a vignette or two to showcase how the ink-spraying mechanic might work.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_OrUyFa3XXL0/SwILayb6_fI/AAAAAAAAAOg/amVXf5uss9M/s1600/city+moodboard.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_OrUyFa3XXL0/SwILayb6_fI/AAAAAAAAAOg/amVXf5uss9M/s320/city+moodboard.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_OrUyFa3XXL0/SwILd6nM5EI/AAAAAAAAAOo/LmflMk9WW9Y/s1600/industry+moodboard.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_OrUyFa3XXL0/SwILd6nM5EI/AAAAAAAAAOo/LmflMk9WW9Y/s320/industry+moodboard.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-4704339781413902121?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/4704339781413902121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2009/11/quick-update.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/4704339781413902121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/4704339781413902121'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2009/11/quick-update.html' title='A quick update'/><author><name>Hannah</name><uri>http://www.blogger.com/profile/15446809951587303352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-XyGZ8Pij5ls/TaeFRtcuRFI/AAAAAAAAAVg/uz0i_a57Bgw/s220/Untitled-1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_OrUyFa3XXL0/SwILayb6_fI/AAAAAAAAAOg/amVXf5uss9M/s72-c/city+moodboard.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-6374638919738679158</id><published>2009-11-11T06:53:00.000-08:00</published><updated>2009-11-11T09:10:47.575-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='concept'/><category scheme='http://www.blogger.com/atom/ns#' term='story'/><title type='text'>Concept Development</title><content type='html'>We focused our game design down to a first person single player exploration game. While we're not focusing on a heavily narrative driven game, we did however create a back-story for the world, both to help us design the city and also give the player motivation.&lt;br /&gt;&lt;br /&gt;The city has been coated by a mysterious and highly addictive substance called Black. Black has twisted the citizens into creatures that are barely human, their reliance on it in every aspect of their lives has turned them into slaves that only exist to consume more of the substance. The ones responsible for introducing it to the city’s people are a large company, and they continue to grow not only by supplying the individual citizens directly, but also by using enormous machines to pump Black into the homes of citizens. There are some people left unaffected outside the city who want to sabotage the machines and slow the company down, but with only one miniscule point of contact with Black making them instantly addicted, this is difficult to do.&lt;br /&gt;&lt;br /&gt;Note that this story is still very much a work in progress.&lt;br /&gt;&lt;br /&gt;This image depicts the city completely coated in Black. The large factory in the background pumps black around the city through a massive network of pipes.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_2kGq2nPVhbc/SvruCT6n-iI/AAAAAAAAAbw/1cSn6eCTtgU/s1600-h/final.PNG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://1.bp.blogspot.com/_2kGq2nPVhbc/SvruCT6n-iI/AAAAAAAAAbw/1cSn6eCTtgU/s320/final.PNG" alt="" id="BLOGGER_PHOTO_ID_5402892426457643554" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;a href="http://harry-corr.blogspot.com/2009/11/default-title.html"&gt;wip shots&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-6374638919738679158?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/6374638919738679158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2009/11/concept-development.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/6374638919738679158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/6374638919738679158'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2009/11/concept-development.html' title='Concept Development'/><author><name>Hannah</name><uri>http://www.blogger.com/profile/15446809951587303352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-XyGZ8Pij5ls/TaeFRtcuRFI/AAAAAAAAAVg/uz0i_a57Bgw/s220/Untitled-1.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_2kGq2nPVhbc/SvruCT6n-iI/AAAAAAAAAbw/1cSn6eCTtgU/s72-c/final.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-9046935382320750583</id><published>2009-11-11T05:08:00.000-08:00</published><updated>2009-11-11T09:10:24.085-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='concept'/><title type='text'>Initial conceptart</title><content type='html'>While trying to think of an environment and world to house our mechanic in we quickly realised it was infinitely more satisfying to base our game on a realistic setting as apposed to a fantasy setting. As our mechanic allowed for the player to scale walls we wanted a setting that had lots of strong verticals and platforms at varying heights. We decided upon an industrial city setting.&lt;br /&gt;&lt;div class="MsoNormal"&gt;While thinking of art direction, we were thinking of either bringing colour to a dreary world or being within a super colourful world and spraying black ink all across it. After some thought, we couldn’t justify the character’s motivation for the latter.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_2kGq2nPVhbc/SvrAvvKaMAI/AAAAAAAAAa4/FezN115Q4sk/s1600-h/Moodboard2.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 235px;" src="http://1.bp.blogspot.com/_2kGq2nPVhbc/SvrAvvKaMAI/AAAAAAAAAa4/FezN115Q4sk/s320/Moodboard2.png" alt="" id="BLOGGER_PHOTO_ID_5402842629330841602" border="0" /&gt;&lt;/a&gt;&lt;div class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_2kGq2nPVhbc/SvrAu8sDvEI/AAAAAAAAAaw/nBYnUgM-G5E/s1600-h/Moodboard1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 235px;" src="http://3.bp.blogspot.com/_2kGq2nPVhbc/SvrAu8sDvEI/AAAAAAAAAaw/nBYnUgM-G5E/s320/Moodboard1.png" alt="" id="BLOGGER_PHOTO_ID_5402842615781768258" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;In terms of the style of the environment we have no desire to pursue a realistic style despite our realistic setting. We were thinking of having a bleached white city that the player explored and filled with colourful ink trails. These ink trails contrasted well with the bleached look of the city. &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_2kGq2nPVhbc/SvrAwflSU2I/AAAAAAAAAbA/qGzl7BEXx00/s1600-h/Initial+Concept.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 196px;" src="http://4.bp.blogspot.com/_2kGq2nPVhbc/SvrAwflSU2I/AAAAAAAAAbA/qGzl7BEXx00/s320/Initial+Concept.png" alt="" id="BLOGGER_PHOTO_ID_5402842642328474466" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-9046935382320750583?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/9046935382320750583/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2009/11/initial-conceptart.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/9046935382320750583'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/9046935382320750583'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2009/11/initial-conceptart.html' title='Initial conceptart'/><author><name>Harry Corr</name><uri>http://www.blogger.com/profile/01161227673234639361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_2kGq2nPVhbc/Sw2eUC7UXuI/AAAAAAAAAdA/2x49N0HcfHk/S220/profile.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_2kGq2nPVhbc/SvrAvvKaMAI/AAAAAAAAAa4/FezN115Q4sk/s72-c/Moodboard2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-3516698105140139835</id><published>2009-11-11T05:04:00.000-08:00</published><updated>2009-11-11T06:55:00.129-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='concept'/><title type='text'>Initial Ideas</title><content type='html'>&lt;span style="font-family:  font-size: 12pt;"&gt;The past weeks have been spent generating game ideas for the project, mainly through frequent meetings and a lot of note taking and brainstorming.&lt;br /&gt;&lt;br /&gt;Our initial concepts started to take shape by thinking of a mechanic first, and then dressing it up to make it more appealing. We went through many mechanics, the main ones we focused on being time travel and co-op play. Then, after losing our third team member and deciding these concepts weren’t strong enough, we decided to take a different approach. &lt;br /&gt;&lt;br /&gt;Rather than think too hard about a mechanic straight away, we were encouraged to think more about what we wanted to say through our game, more about what we wanted the end result to achieve. After some more meetings and brainstorming sessions, “freedom of movement” was one of the main points raised.&lt;br /&gt;&lt;br /&gt;The mechanic that we drew from this was as follows: The player rolls a ball around and can walk around on the line it leaves. We wanted something that had a focus on instant feedback and something that would become second nature to the point that you’d miss it in other games. This mechanic is obviously quite restrictive, seeing as the player can only walk along lines they’ve created, however the player would be able to roll the ball anywhere they liked.&lt;br /&gt;&lt;br /&gt;After more thought, however, the ball mechanic sounded like it would be too cumbersome and might be difficult to control. This could be frustrating for the player as they rely on the ball to move around. Therefore, we removed the ball and in its place decided to give the player a type of handheld tool (something like a hose or water pistol) so they could simply shoot the line out in front of them, giving them better accuracy and thus more freedom. This altered mechanic also means that players will be able to spray lines up walls and along ceilings, giving more freedom of movement still. We have since created a world in which to use this mechanic, the story for which will follow shortly. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-3516698105140139835?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/3516698105140139835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2009/11/past-weeks-have-been-spent-generating.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/3516698105140139835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/3516698105140139835'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2009/11/past-weeks-have-been-spent-generating.html' title='Initial Ideas'/><author><name>Hannah</name><uri>http://www.blogger.com/profile/15446809951587303352</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-XyGZ8Pij5ls/TaeFRtcuRFI/AAAAAAAAAVg/uz0i_a57Bgw/s220/Untitled-1.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7649364437401091837.post-2845414553833677764</id><published>2009-11-11T04:47:00.001-08:00</published><updated>2009-11-11T04:47:52.797-08:00</updated><title type='text'>Test Post</title><content type='html'>Teeesssttt  &lt;a href="http://www.google.com"&gt;blah&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7649364437401091837-2845414553833677764?l=colourrunners.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://colourrunners.blogspot.com/feeds/2845414553833677764/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://colourrunners.blogspot.com/2009/11/test-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/2845414553833677764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7649364437401091837/posts/default/2845414553833677764'/><link rel='alternate' type='text/html' href='http://colourrunners.blogspot.com/2009/11/test-post.html' title='Test Post'/><author><name>Harry Corr</name><uri>http://www.blogger.com/profile/01161227673234639361</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_2kGq2nPVhbc/Sw2eUC7UXuI/AAAAAAAAAdA/2x49N0HcfHk/S220/profile.jpg'/></author><thr:total>0</thr:total></entry></feed>
