Sunday 20 December 2009

Jumping - Solved!

After two days of solidly toiling away and a whole ton of different kismet setups we finally managed to implement jumping into the build. You can see from the video the player can now jump onto a blank patch and land producing a big splat of ink. The player is then trapped within the ink splat until they shoot out a new line of ink. The falling damage and damage indicator should be disabled in the final build :)

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