Monday 11 January 2010

Tech Build

It's been a while since our last post. We've been trying to get a fully playable build ready for the hand in. Rob Strachan kindly put together a paintgun for us and helped us out with some UTScritps. We've tried to create a small area that demonstrates the ink running mechanic. We were hoping we could get it working by using Kismet scripting. Sadly there are just way too many problems when trying to script it in Kismet.

We have managed to make a build that plays reasonably well and really demonstrates how we want our mechanic to work.


Here's a section of our Kismet setup
We really wanted to have animated decals in the build, however we started getting some weird performance issues when using a movie texture. We shot a separate video to show how we wanted them to work.



We've recently started testing out FlipBook textures as an alternative. These might be more restrictive in terms of frame numbers but they shouldn't affect the game's performance.

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