Wednesday, 11 November 2009

Initial conceptart

While trying to think of an environment and world to house our mechanic in we quickly realised it was infinitely more satisfying to base our game on a realistic setting as apposed to a fantasy setting. As our mechanic allowed for the player to scale walls we wanted a setting that had lots of strong verticals and platforms at varying heights. We decided upon an industrial city setting.
While thinking of art direction, we were thinking of either bringing colour to a dreary world or being within a super colourful world and spraying black ink all across it. After some thought, we couldn’t justify the character’s motivation for the latter.
In terms of the style of the environment we have no desire to pursue a realistic style despite our realistic setting. We were thinking of having a bleached white city that the player explored and filled with colourful ink trails. These ink trails contrasted well with the bleached look of the city.

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