We focused our game design down to a first person single player exploration game. While we're not focusing on a heavily narrative driven game, we did however create a back-story for the world, both to help us design the city and also give the player motivation.
The city has been coated by a mysterious and highly addictive substance called Black. Black has twisted the citizens into creatures that are barely human, their reliance on it in every aspect of their lives has turned them into slaves that only exist to consume more of the substance. The ones responsible for introducing it to the city’s people are a large company, and they continue to grow not only by supplying the individual citizens directly, but also by using enormous machines to pump Black into the homes of citizens. There are some people left unaffected outside the city who want to sabotage the machines and slow the company down, but with only one miniscule point of contact with Black making them instantly addicted, this is difficult to do.
Note that this story is still very much a work in progress.
This image depicts the city completely coated in Black. The large factory in the background pumps black around the city through a massive network of pipes.
wip shots
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