Monday, 16 November 2009

A quick update

In the week since our last feedback session, we’ve been moving away from the back-story mentioned last time.

Last week we toyed with the idea of making this a multiplayer game, with the objective being to race to an end point by picking up on clues found in the environment. We have since moved away from this (as mentioned in the previous entry) but we’ve kept the idea of using clues for our latest idea.

What we’re now focusing on is keeping the game as a sort of sandbox that isn’t too objective-based, though there is still an objective that can be followed if the player wants to. We want to encourage the player to take the game at a slow enough pace to fully explore the environment, but at the same time give enough motivation to continue playing after the initial novelty of the mechanic has worn off.

As well as developing the idea further we made some more moodboards, wrote up a design document and did some tests in Maya. We are hoping to use Maya to make a vignette or two to showcase how the ink-spraying mechanic might work.




1 comment:

  1. Mood boards are looking good. Definatly like the industrial/metropolis theme you guys are keeping too. I would recommend avoiding any seriously detailed designs like those pipes and stuff until after you've got the basic game working though.

    Adding the exploration factor was a good call too; extends play value alot, though keep in mind that it also means your player will be moving into every nook and cranny of the level, so lots of work for you ahead.

    Excellent work guys!

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